Project Overview

Toggle started as speculative design research and grew into a concept for a social gaming café built around play, inclusion, and charitable impact. Inspired by models like Humble Bundle and classic internet café culture, Toggle imagined how gaming spaces, physical and digital, could build empathy, shared experiences, and community-driven fundraising.

This was a multi-phase project grounded in rapid prototyping, systems thinking, and brand-driven interaction design. Toggle wasn't a functioning product. It was a question about how tangible environments can support real play through consistent visual identity and clear purpose.

A pixel-art logo reading "Toggle Games + Coffee" with a steaming coffee mug rendered in pixel style, using a brown, red, and beige color scheme. Caption: The primary logo for Toggle, blending gaming nostalgia with a cozy café vibe.

Toggle Logo

❓ Problem Space

Traditional gaming environments can feel overstimulating, exclusive, or overly commercial. This project questioned:

  • How can design welcome diverse players while building emotional belonging?

  • How can communal gaming spaces also serve social good?

Design Challenge: Create a concept for a gaming space that:

  • Blends physical environments with digital motifs.

  • Centers community and playtesting over profit.

  • Channels revenue toward charitable causes.

🎨 My Role

This was a fast-paced, independent graduate project, refined through:

  • Collaborative critique sessions, improvisational design reviews, and iterative prototyping.

  • Ownership of branding and visual identity, from menus to logos, merchandise, and café touchpoints.

  • System-level thinking to connect the in-store experience with broader philanthropic goals and potential partner engagement for data and playtesting feedback loops.

Tools

Adobe Acrobat

Adobe Illustrator

Adobe InDesign

Adobe Photoshop

Google Suite

Image from Toggle's identity handbook showcasing menu design examples.
Image from Toggle's identity handbook showcasing menu design examples.
Image from Toggle's identity handbook showcasing letterhead designs and layouts.
Image from Toggle's identity handbook showcasing letterhead designs and layouts.
Image from Toggle's identity handbook showcasing envelope designs and layouts.
Image from Toggle's identity handbook showcasing envelope designs and layouts.
Image from Toggle's identity handbook showing correct logo color variations.
Image from Toggle's identity handbook showing correct logo color variations.
Image from Toggle's identity handbook showing correct logo color variations.

Toggle's visual identity system (menus, correspondence templates, brand guidelines) reflects a cohesive pixel-based aesthetic grounded in warmth and accessibility.

Key UX & Product Design Insights

  • Rapid Iteration: Generated and evolved 11+ concept versions, adapting to new critiques and merging/disentangling ideas with peers.

  • Product-System Concepting: Envisioned a hybrid subscription model, in-store rental system, and company partnerships for game demo feedback loops.

  • Design Communication: Learned to advocate for evolving ideas and design in flux, balancing feedback and creative autonomy.

Poster for "BetterBeta," a mobile app for beta-testing games for rewards.
Poster for "Applay," a pixel-themed app for testing mobile games before purchase.
Multiple poster iterations showing branding variations for BettaBeta and Applay, evolving toward Toggle’s final concept.

Early concept evolution from app-based beta-testing (BetterBeta, Applay) to a physical gaming café, with each iteration refining user interaction ideas and visual style.

Visual Identity in Service of System Goals

Toggle's visual identity started as creative exploration and became a tool for the experience themes underneath it: comfort, community, and permission to play.

  • The pixelated logotype did more than look like a style choice. It pulled from retro game culture to create shared nostalgia across a diverse player base.

  • Warm earth tones and energetic reds created a balance between inviting spaces and energized play, designed to feel familiar yet exciting.

  • Every brand element was treated as a touchpoint: menus, signage, coffee cups, and merchandise all worked to make social play feel cohesive, both online and offline.

This branding exercise taught me how visual consistency supports emotional clarity, and how it helps people feel safe and welcome enough to actually show up. The process deepened my ability to think across physical-digital systems and prototype experiences that feel lived in.

Color palette for Toggle, showing primary earthy browns, a bold red, and a supporting beige.
Color palette for Toggle, showing primary earthy browns, a bold red, and a supporting beige.
Image style guide: coffee beans, latte art, and fantasy gaming scenes in a sepia-toned overlay.
Image style guide: coffee beans, latte art, and fantasy gaming scenes in a sepia-toned overlay.
Primary logo, brandmark, and wordmark variations with pixel art detailing.
Logo spacing guide showing safe zones and sizing.
A series of incorrect logo usages, including stretched, rotated, or altered color effects, each crossed out in red.

Detailed logo specifications ensure consistency across applications while maintaining Toggle's playful yet professional tone.

Detailed logo specifications ensure consistency across applications while maintaining Toggle's playful yet professional tone.

A wall-mounted collection of printed Toggle branding elements including menus, letters, and logos, clipped for critique.

Mid-project critique session where Toggle's design system was evaluated and refined for cohesion and emotional resonance.

Outcome & Reflection

Outcome & Reflection

While speculative, Toggle helped me:

  • Think in product ecosystems, not just interfaces.

  • Embrace experimental workflows, prioritizing iteration over perfection.

  • Recognize that inclusive systems have to go deeper than aesthetics, and see clearly where accessibility would need to be built in from the start, not retrofitted.

“Toggle was about reminding people they belong.”

What I’d Revisit Now

What I’d Revisit Now

If I returned to Toggle today, I'd integrate inclusive design principles more deliberately. The physical space and brand would extend to accommodate diverse physical and cognitive needs, from adaptive playstations to accessible café layouts. I'd explore partnerships with inclusive gaming initiatives so Toggle could serve both fun and equity.

Core Competencies

Brand Systems Thinking

Concept Mapping

Creative Prototyping

Graphic Design & Visual Identity

Mind Mapping

Rapid Iteration & Feedback Integration

Sketching & Ideation

Storytelling Through Design

Systems Thinking for Social Impact

User-Centered Design