Project Overview

Bankshi is a speculative mobile banking concept that uses augmented reality (AR) and gamification to help young adults build healthy saving habits. Developed in collaboration with Gloria Jing and Syash Gupta during graduate study, the project aimed to make financial literacy approachable by turning banking into a habit-forming experience with emotional value.

At the heart of Bankshi is a virtual Shiba Inu companion, offering real-time encouragement as users set and achieve savings goals. Bankshi transforms personal finance into an interactive journey, blending financial wellness, behavioral psychology, and playful motivation.

❓ Problem Space

Many younger users struggle to connect with traditional banking tools. Static dashboards, financial jargon, and lack of feedback can make managing money feel impersonal.

Opportunity: How can banking systems encourage habit-building through emotional engagement, not just passive tracking?

Target Audience:

  • First-time banking users, especially young adults.

  • Users who respond to interactive self-care apps like Finch or Forest.

  • Financial literacy: Low to moderate, prioritizing education through experience.

AR interface prototype showing a golden Shiba Inu in a real-world environment, created in Unity for habit-building savings interaction.
Alternate view of the AR prototype featuring the Shiba Inu positioned in augmented reality space, showcasing real-time user interaction feedback.

Working prototype showcasing Bankshi’s AR interface for immersive savings interaction.

👥 Team & Role

As UX Designer and Researcher, I led:

  • Interaction Logic & System Design

    • Mapped out how users would interact with Bankshi over time, focusing on feedback loops, motivation patterns, and pet-care metaphors from gaming systems.

    • Explored scenarios where the system might fail – what happens when users feel pressure or disengage?

  • Gamified UX Strategy

    • Researched virtual pet models from games to understand retention mechanics.

    • Developed habit-forming flows that promote saving without guilt, using positive reinforcement.

  • Prototyping & Development Support

    • Collaborated with our engineer (Syash) to ensure AR functionality worked in Unity.

    • Validated system behaviors through real-device testing to assess technical feasibility.

Tools

Adobe Illustrator

Adobe Photoshop

Google Suite

Unity

C#

C++

Draw.io

Mobile phone mockup showing Bankshi sending a notification to a user.
3D-model of a Shiba Inu used for visual reference.
Mobile app interface displaying a savings goal tracker, with categories for rent, fun, and cash flow, topped by a Shiba Inu mascot icon.
Simple Shiba Inu character icon design for the app.

Visual design explorations for Bankshi's interface and pet companion, blending playful UX with financial tools.

Image showing various dashboard designs and information displays, serving as precedent research and inspiration.
Multiple screenshots showing how data and finances are handled in a mobile space.
ultiple color palette swatches inspired by nature, including greens, purples, reds, and blues, aimed at evoking calm and energy.

Visual research into app aesthetics and color psychology for trust and engagement.

Comprehensive diagram outlining user tasks, pet care cycles, and app structure, with multiple branches of activity and feedback loops.

System mapping Bankshi's logic, feedback cycles, and gamified user flows.

Comprehensive diagram outlining user tasks, pet care cycles, and app structure, with multiple branches of activity and feedback loops.

System mapping Bankshi's logic, feedback cycles, and gamified user flows.

Design Process

1. Research & Behavioral Psychology

We analyzed mobile apps across sectors — banking, gaming, social media — to extract principles for user retention and engagement.

  • Cool tones (blues/greens) = trust and calm

  • Warm accents = highlight CTAs

  • Gamified patterns (XP bars, daily check-ins) = drive repeated use

2. Interaction Logic & Conceptual Framing

The team developed Bankshi, an app where users care for a virtual pet as they build financial habits.

  • The Shiba Inu reflects user progress and emotional cues

  • AR overlays let users visualize savings goals in real space

  • Users can “check in” with Bankshi daily, track savings, and receive encouragement

3. Prototyping & AR Integration

Built flows in Figma and Unity. Key design moves included:

  • Savings goal setting tied to pet growth

  • Pet animations that respond to financial milestones

  • Modular interface allowing toggles between playful and traditional views

Flowchart showing notification settings and reward structures, connecting user actions like saving money to pet interactions like feeding the Shiba Inu.
Flowchart showing notification settings and reward structures, connecting user actions like saving money to pet interactions like feeding the Shiba Inu.
Mind map diagram exploring conceptual relationships between financial habits, user engagement triggers, and gamification elements.
Linear flowchart breaking down app sections including goals, pet care, store, and settings, designed for mobile menu navigation.
Detailed wireframe mapping app navigation from savings goal setting to pet care interactions, showing user interface layout.
Mind map featuring the possibilities of what Bankshi can do.

System mapping Bankshi's logic, feedback cycles, and gamified user flows.

Outcome & Reflection

Outcome & Reflection

Bankshi helped me explore emerging design tools like AR in UX and gamification as a behavioral driver. It sharpened my ability to:

  • Design emotionally supportive systems that build positive financial habits.

  • Collaborate with engineers on cross-disciplinary prototypes bridging design and code.

  • Think critically about how systems scale emotionally, and what drives user return? What causes friction?

🔭 Future Thinking

🔭 Future Thinking

Bankshi sparked deeper questions:

  • Could AR evolve into a coaching tool for personalized financial growth?

  • How might machine learning tailor Bankshi's encouragement based on user behaviors?

  • What if small wins in financial tools were celebrated as much as major goals?

“Bankshi isn't about money. It's about making progress feel personal.”

Screen showing Unity development environment with visible code and UI layout for Bankshi’s AR functionality.
Screen showing Unity development environment with visible code and UI layout for Bankshi’s AR functionality.
Screen showing Unity development environment with visible code and UI layout for Bankshi’s AR functionality.
A set of mobile wireframes showing different interface screens including pet interaction, savings overview, and navigation elements.
A set of mobile wireframes showing different interface screens including pet interaction, savings overview, and navigation elements.

Translating design into a working prototype through code collaboration.

Core Competencies

AR Prototyping

Behavioral UX Design

Conceptual System Mapping

Gamification in UX

Financial Wellness Design

Interaction Design

Logic Modeling

Mobile UX/UI Design

Visual Feedback Systems

Wireframing & Flow Mapping